
The switches will all start to spark after being activated in the correct order.
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Step 7: Inside the maze, the players can find four switches colored green, red, blue and yellow, these switches will need to be activated in random order and can only be done by trial and error. After 90 seconds the players will automatically go back to the current time. Players will need to set the switch on the Guillotine. Step 6: Set a Time Bomb on the Guillotine bench and have all four players stand around the guillotine and active the Time bomb, this will send the players into the future where they will need to search for a switch found on one of the dead bodies of Misty, Marlton, Samuel or Russman. After powering up the guillotine, Richtofen tells the player that they need a time bomb. After killing each zombie, an orb will revolve around the crystal component of the guillotine. Doing so will cause the orb to flow into the zombie, which the player must kill for its energy.

The player must lure zombies nearby the guillotine. Vultures Aid will allow the players to see through walls to help wind each spawn location of the Wisp, the players will need to run through each one to move them, first one at the final sign, the second one will be on the second level of the general store, third in the candy store then it goes to the guillotine, where it will stay in front of the guillotine. Step 5: To move the wisp a player must have Vulture Aid and pass through it in a 15 seconds limit, or else they will fade away and the player will need to hit the signs again. The step will be complete when the Wisp appears. The players need to only decode the first letter of each sign as all five are different.

Each is 17 characters long if the player counts the spaces as a character.
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Step 4: Code will appear above the symbol that the players will need to solve to find out what signs in the tunnels need to be hit with a Bowie Knife or Galvaknuckles, the signs are randomly selected out of the five available. The lantern will need to be powered up by killing 10 mistresses in the haunted mansion, place the fully powered lantern on the symbol found on the roof of the gunsmith shop. Step 3: The purple lantern in the air needs to be knocked down by timing a grenade just right throwing it at it, after this, it will flout to the church or the jail cell and require the player to pick it up. Step 2: Players will need to power up the four red Orbs using the Paralyzer Wonder Weapon found in the Mystery Box, each Orbs is scattered around the map with the first one located in the alley between the candy shop and saloon, another behind a rock at the front of the church, one in the tunnels above the town and the last one out front of the mansion on the maze side. To build the Guillotine four parts will be required, the Satellite Dish is near the fence upstairs of the saloon, Spool of Wire is located downstairs of the Gunsmith room, Crystal is found on the other side of the hole in the debris after going up the railing from the saloon and lastly, the Antennae is found inside one of the stables downstairs of the barn. Step 1: Choosing the path is decided at this point, Build the Guillotine to follow Richtofen. Each path will unlock the achievement/trophy. Mined Games is the main Easter Egg on Buried and requires players to follow Richtofen’s Path or Maxis’ Path. A limited time until the power-up is lost. Tombstone: Players that die can run back to the same spot to recover all perks and weapons. Also provide player with a diving explosive. PhD Flopper: Immunity to explosives and falling damage. Vulture Aid: See Perk, Wall Weapons, and the Mystery box through walls, Zombies drop ammo, Zombies release gas that deters zombies away from player. Going down will remove the last purchased weapon. Mule Kick: Carry an additional Primary weapon. – Cost: 2000 Pointsĭouble Tap Root Beer II: Increases bullet weapon damage by 33%. Stamin-Up: Increased sprint speed and duration.

Speed Cola: Cuts reload time in half and builds barriers by 60% faster. Juggernog: Increased health from 100 to 250, – Cost: 2500 Points

Quick Revive: Shorter delay before regenerating health and increased regeneration rate.
